NSSC OpenIR  > 空间技术部
Alternative TitleResearch of real-time rendering of massive space data based on CUDA
俞洲; 孟新; 彭晓东
Source Publication计算机工程与设计
Keyword光线投射法 不规则体数据 纹理映射 统一计算架构 实时体绘制
Other AbstractMassive space science data needs fine and real-time three-dimensional rendering.In order to meet this requirement,a CUDA-based parallel accelerated ray casting algorithm is proposed and implemented.Since the traditional ray casting algorithm can be parallel and the GPU is capable of high speed texture mapping,this accelerated ray casting algorithm contains a parallel CUDA rendering algorithm which is modified from the traditional one and it also uses a real world to texture coordinates conversion function to achieve an accurate sampling on irregular sample data.The use of CUDA and GPUs powerful ability on parallel computing makes real-time three-dimensional ray casting rendering of massive spatial data possible.
Indexed ByCSCD
Funding Project中国科学院空间科学与应用研究中心
Citation statistics
Cited Times:2[CSCD]   [CSCD Record]
Document Type期刊论文
Recommended Citation
GB/T 7714
俞洲,孟新,彭晓东. 基于CUDA海量空间数据实时体绘制研究[J]. 计算机工程与设计,2012,33(2):688-694.
APA 俞洲,孟新,&彭晓东.(2012).基于CUDA海量空间数据实时体绘制研究.计算机工程与设计,33(2),688-694.
MLA 俞洲,et al."基于CUDA海量空间数据实时体绘制研究".计算机工程与设计 33.2(2012):688-694.
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