Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand | |
Wang, Ning; Hu, Bao-Gang; Wang, N (reprint author), Chinese Acad Sci, Natl Space Sci Ctr, Beijing 100190, Peoples R China. | |
Department | 空间技术部 |
Source Publication | JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY
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2012 | |
Volume | 27Issue:1Pages:135-146 |
ISSN | 1000-9000 |
Language | 英语 |
Keyword | Physically Based Modeling Sand Ripple Evolution Aeolian Erosion Particle Systems Gpu |
Abstract | Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application.; Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application. |
Indexed By | SCI ; EI |
Funding Project | 中国科学院空间科学与应用研究中心 |
Document Type | 期刊论文 |
Identifier | http://ir.nssc.ac.cn/handle/122/3008 |
Collection | 空间技术部 |
Corresponding Author | Wang, N (reprint author), Chinese Acad Sci, Natl Space Sci Ctr, Beijing 100190, Peoples R China. |
Recommended Citation GB/T 7714 | Wang, Ning,Hu, Bao-Gang,Wang, N . Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand[J]. JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY,2012,27(1):135-146. |
APA | Wang, Ning,Hu, Bao-Gang,&Wang, N .(2012).Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand.JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY,27(1),135-146. |
MLA | Wang, Ning,et al."Real-Time Simulation of Aeolian Sand Movement and Sand Ripple Evolution: A Method Based on the Physics of Blown Sand".JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY 27.1(2012):135-146. |
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